Brawl - Donkey Kong - Subroutine - 0x1cc38

  1. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
    2. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(2)] }